Zombie Guns

MrBishop

Well-Known Member
March Issue of Outdoor Magazine has a sense of humour, and puts it all out there.

Forget the hoary arguments about the .270 versus the .30/06. If you want to get some heat going among gun owners, ask what makes for the best zombie gun.

As with nearly every other subject of interest to shooters, it turns out the opinions are deeply held—even if the speaker’s personal experience with zombies is somewhat thin. However, the issue isn’t nearly as academic as you might think. In various “practical” shooting competitions—such as the fast-paced game of 3-gun, and even in cowboy action—it is not uncommon to see zombie stages where the shooter must face down a horde of targets. Typically these require precise shot placement and lots and lots of shooting.

On this much we can agree: High-capacity guns chambered in cartridges noted for their knockdown power are preferable. Target sights for accurate shooting and accessories, such as lights and lasers to aid in low-light situations, are a good thing too. My three zombie-fighters are listed on the opposite page. If all of this sounds like a barely veiled excuse to spend more money on yet another gun with all kinds of goodies hanging off it, well, who am I to argue?

http://www.outdoorlife.com/photos/gallery/survival/2010/03/surviving-undead-zombie-guns
ZombieGuns_01.jpg
 
Cutting through the Zombie Apocalypse Hoard... now we're talkin'.

Zombie Vitals?
That’s a trick question, son! Zombies don’t have vitals. They’re dead. The only way to take ‘em out is with a head shot. Remove what is left of the brain and, presto, no more zombie. So get to work on your marksmanship. Before it’s too late.

The only problem with drum magazines is that they sometimes jam. Otherwise... 100 rounds is nice to have on the fly.
 
What about the classic double-barrelled shotgun? I know when I used to play Doom II, the BFG 9000 was nice once in a while, but I actually preferred the super shotgun for 99 percent of what I was doing there.

Side note: My friend and I had downloaded a program called DeHackEd to make changes to Doom II. The most fun one, on my old AMD 486DX4/100 with 8 MB RAM, was to make it so that every pellet from the super shotgun that missed morphed into an imp, then put the super shotgun on rapid-fire. There must have been about a million imps in the room before the thing froze up and the screen just turned into a psychadelic mish-mash of colors. :D
 
What about the classic double-barrelled shotgun? I know when I used to play Doom II, the BFG 9000 was nice once in a while, but I actually preferred the super shotgun for 99 percent of what I was doing there.

Side note: My friend and I had downloaded a program called DeHackEd to make changes to Doom II. The most fun one, on my old AMD 486DX4/100 with 8 MB RAM, was to make it so that every pellet from the super shotgun that missed morphed into an imp, then put the super shotgun on rapid-fire. There must have been about a million imps in the room before the thing froze up and the screen just turned into a psychadelic mish-mash of colors. :D

No Z_malloc error? ;)


Ah the memories of the Doom, it was simply an unbelievably great game for the time and it still remains a fun to play from time to time.
 
Belt or barrel fed, it makes for a heavy weapon and no something you'll want to run with...and you WILL want to keep moving when it comes to zombies.

You have to destroy the brain and have either lots of clips or lots of ammo on your clip. The Springfield XD is light and has a 10-round clip. It's 9mm..easy to find bullets for and has enough range and punch to poke holes in zombie brains from a good distance. Get a nice laser/light combo on there and Bob's your dead uncle.
 
Belt or barrel fed, it makes for a heavy weapon and no something you'll want to run with...and you WILL want to keep moving when it comes to zombies.

You have to destroy the brain and have either lots of clips or lots of ammo on your clip. The Springfield XD is light and has a 10-round clip. It's 9mm..easy to find bullets for and has enough range and punch to poke holes in zombie brains from a good distance. Get a nice laser/light combo on there and Bob's your dead uncle.


Hold the phone, Dorothy. You can't even convince people that a 9mm is a sure kill on a plain old human. Forget it with a zombie. If I have to go 9mm, I want something to the order of a Sten/Sterling. 30rd clip, switches between single fire and full ass kicking auto. Harder to foul than an AK-47, and easier to clear. And twice the barrel length for better muzzle velocity.
 
All it has to do is scramble the brain...hell, it'd be almost prefferable if it enters the skull but doesn't exit..and just kinda bounces around in there like a grey-matter pinball.

Full-auto? c'mon... for zombies, you want accuracy...head-shots alone. You'd be wasting bullets like nobody's business. Sure, you'd swiss-cheese the moaning monsters...but they'd keep coming. For single shot accuracy, the gatt's not that good.

Rifle with a nice scope for long-shots.. hand-gun for up-close and personal.

Perhaps a nice over/under shotgun/rifle...Blaser or summat.
 
If you've let them close enough for hand gun accuracy, you're already screwed. Then never come at you in singles, y'know. Always in gangs. With the Sten, you can full auto a crowd at head height and clear yourself a path. As you say, you need to move, and a full auto lets you clear room to do so.

Not to mention that you can duct tape a pair of 30rd mags together and you only have to flip the mag to reload. Sure beats fumbling at your belt or in your pocket for your next clip.
 
Lightweight and readily available ammo are more important.

You going to carry a thousand rounds of some obscure belt-fed ammunition with you at all times?

Or are you going to keep a small box of a very commonly available ammo with you, so that you can always replenish it from gun stores?

As long as it has enough power to enter the skull, it's fine. A bigger caliber bullet might be able to have more killing power on the human for a non-headshot, but not on a zombie.

Full auto isn't a terrible idea, but only if you're a poor shot. Point it at the head and go full auto and you'll probably hit it. In the hands of a skilled marksman, a semi-auto is probably better, because you can just get headshots with it. Unless you have to just kill an entire mob

A shotgun would be good too, as long as it is powerful enough that it will destroy the brain.

Scopes and bolt-action rifles would be downright useless. Zombies can only hurt you if they're close to you, so killing zombies at a distance doesn't really do anything. In a full zombie outbreak, the number of zombies would be virtually unlimited, so killing zombies that do not put you in immediate danger would be useless, unless you had a small town or something that was naturally defensible from outside by like a wall or something, and you wanted to go through the town clearing it of zombies.

If you're trapped in a building with a mob of zombies below you, you're better off trying to find some incendiary device than pulling out a bolt action and trying to kill them all.
 
You can't discount a laser guide, though. Nice for lining up the head shot if you have the time and doesn't add too much to make the rifle (or handgun) cumbersome.

I would not want full auto. It's a waste of good ammo and in a world with a positive zombie to human production output we're talking limited industrial resources and distribution problems for replenishing supplies. Conservation of resources and inventory would be a major strategy focus, as well as in-housing the reloading of ammunition and acquisition of weaponry.

Good point about the belt fed ammo, Prof.
 
wow... I think my panties got wet watching that video.

I wonder how heavy that is.

Just shy of 12 lbs..unloaded. The YouTube link has other videos of modern weapons..including the MOAB in action :D

Try not to slip off your computer chair, Val ;)
 
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